They also function as enablers for Yuriko in your opening hand. Ideally, we want to be in a winning position by turn 6-7. Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. Feb. 16, 2022. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Added a changelog! I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Hi everyone! Jhoira played a Winter Orb and Yuriko played a Null Rod . Check it out here if you're interested: You made it to the end! Feel free to skip some of these if you have a good sense of how Yuriko works. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. I'll find another good home for the best artifact tutor there is. The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. Also: No ramp at all? That being said, I haven't had any problems with my removal, but the numbers seem low on paper. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. That's not a cEDH thing, mostly a Yuriko thing. Ertai Planeswalker. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. However, like we pointed out when assessing our protection options, we don't particularly care what our opponents are doing as long as they aren't disrupting our board or combo-ing out. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Also, I love the flavor of ninjas dropping from a flying contraption! More on that below! There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. She also has a unique ability called "Commander Ninjutsu." Another thing that is great to get going in the early game is some top-deck manipulation. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. A final bonus enabler is Moonblade Shinobi. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. So which new commander made this Temur Timmy writer most excited this year? These cheap ninjas maximize Yuriko's aggressiveness and punish opponents' clunky threats. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. I suggest running [ [Conspiracy]] over this. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. It is a testament to Yuriko's power that she can and is played in cEDH. This annoying message will go away once you do. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). Copied to clipboard. Whisper lets us dig two cards deeper on demand, while Arena will help us slowly accrue more value as the game goes on. Fourthly, any ninja gets us a Yuriko trigger regardless of any other abilities, so Arcane Adaptation effects that make all of our creatures ninjas can win the game in a moment. These are the abilities that made me fall in love with Yuriko. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. Contact | Hello there! Yuriko can be built with a variety of power levels in mind. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. Could you give me some advice on which cards are worth adding to my pile (~10-20 per card, not too many), which cards I could / should remove for the cards in the sideboard and general advice on the deck? These interactive ninjas allow us to control the board and maintain our proactive game plan at the same time. This card definitely belongs in the deck, and I even know what to cut for it. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. This points us in the direction of a ninjas tribal deck. Other people can view your private deck by using this url, Uncategorized, slime, Deck EDH Examples, Yuriko, Uncategorized, Fave Primers, Cool decks, Commanders, Commander, Interesting decks, Commander, cEDH ideas, Favorites, cool decks, edh, Yuriko, MTG EDH, Favorite, ninja, New commander decks, Playtest Opponents, , Decks, optimised, decks, concept deck, dimir, Commander, Deck, Commander, B, Epic, to proxy, General Decks of other People, Commanders, Yuriko - Personal, Carla cEDH, Mono Blue + Dimir Decks, EDH, Commander Zone, DecksToPlay, EDH Primer, Nice, EDH Commander, Decks to create, Ninjitsu!, Fun Decks, Yuriko, Commander / EDH, Commander, competitive scene, Commander Decks, Commander Decks, Commander, EDH, Yuriko Improvement, EDH decks, commander decks, Yuriko, Intriguing Decks, definitely, Yuriko, To Buy, hh, adsasd, possibilities, Uncategorized, Copies, Favorite Decks, Interest, How to hopefully not die, CMDR, Deck Ideas, zIdeas, Decks I Like, EDH, EDH, Interesting, Ideias, #1 Inspirations / Ideas, Commander Decks, ? This means we're more likely to have more success aiming for a "Ninja-less" Ninja deck, which is made possible by cards like Arcane Adaptation. Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. Second, we're likely going to play out our hand pretty quickly. So not running it makes a lot of sense as it plays out very clunky. While our creatures may suck, they do a very good job of agoing unblocked, and ultimately, that's all we care about. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. The cream of the crop are Sun Quan, Lord of Wu, Archetype of Imagination, Cover of Darkness, and Tetsuko Umezawa, Fugitive as they give most of our creatures evasion against most things, but Higure, the Still Wind, Shizo, Death's Storehouse, Smoke Shroud, and Access Tunnel can give some evasion as well. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing. Make sure to either time it right or back your play up with your own Counterspell in this case. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy Feeds | Primer; Stats; My Price Tabletop Arena MTGO. View User Profile View Posts Send Message . Therefore Vampiric Tutor, Mystical Tutor, and Lim-Dul's Vault are quite a bit stronger than Personal Tutor and Scheming Symmetry, but they are still reasonable inclusions. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. This site is unaffiliated. Getting more ninjas makes this unnecessary, and frankly provides a more mechanically consistent gameplay. Which permanents does it hit? . The most expensive counterspells in this deck cost 2 mana. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. And you're right! Its a great card and if you have and like it by all means play it. This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. Competitive EDH Decklist Database . This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. 0 1 83. Primer Nonetheless, we're going for a higher ninja count at the moment. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. We may not be green, but we still get to break all the rules. Basically the important parts are topdeck manipulation. Can it be used at instant speed? At first, Sakashima seems like just another Clone. The original incarnation of this deck was the pre-modern horizons copy version. Its worth mentioning at this point that some lists run a lot more enablers, but I've found in my experience that this is a good amount. This is a subreddit dedicated to playing the Commander format of Magic: The Gathering at the highest power level possible. Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. Our curve is just under 2.5, which this means two things. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall Counterspell and Mana Drain are great catch-all counterspells, and Mana Drain has the extra bonus of helping us cast our expensive extra turn spells. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. 2023-03-20 . Yuriko Pivot | Yuriko, the Tiger's Shadow CEDH Deck Tech | Up & Running | Playing With Power MTG 24,570 views Aug 16, 2021 794 Dislike Share Playing With Power MTG 72.6K subscribers Deck:. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. Ultimately the current strategy is to overwhelm with ninja triggers. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. By the way, please don't be intimidated by the cost! Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." Thus with Edric died my interest in the unblockable creature archetype Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. With Neon Dynasty we have far, far better options and this one is cut for good. Yuriko is almost always the fastest deck at the table. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. Unblockable, "If you can see my ninjas, they can see you. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. Tutors find the cards you need, end of story. If your play style is anything like mine, then Yuriko is for you! I think this is why I originally put in [[aminatou's augury]]). Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. This will require TappedOut.js included in your blog. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! We are in blue, and that means we have access to Rhystic Study. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock.

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