You can also decide to use the special options, for each station separately. Every route can belong only to one group at a time. At the top of a section there are routes which do not belong to any group, they are listed in alphabetical order. As unloading depends on the harbor (1/2/3 tons per second . If you just picked up Anno 1800 from the EpicorUbisoft stores, it might take you a bit to wrap your head around it. For more information, please see our About this mod. The most basic system known as point to point involves routes which transport goods from one island directly to another island where they are needed. Having multiple islands means that you need to transport goods between them. You select one good and the quantity you want to transport, the pick-up harbour and the destination harbor. As long as several ships are selected you are managing a fleet of ships, all issued orders will be executed by every ship which belongs to the fleet. It opens the menu where you can set the minimum stock for that good, either by entering a specific value at the bottom, or by moving the slider with a lock symbol on the right side. This makes sailing ships somewhat unpredictable, sometimes their journey between two places may be very short, other times it can be extremely long due to wind. Oil routes are essentially a type of trade route, they use your own ships, can service multiple islands and include multiple ships. You cant trade with other human players in the game. If production and consumption rates of each of the involved islands vary a lot from each other, a hub and spoke system is very easy to establish, as using one island as a hub nullifies those differences. ==================Here are some other playlists You may like: Let's Play Tropico 6:https://www.youtube.com/playlist?list=PLGVUY_eDbXvD_Q2ufUhnqn2Xq4DB9APLQ Let's Play Surviving Mars:https://www.youtube.com/watch?v=WLxvY6L1reo\u0026list=PLGVUY_eDbXvAz6KOSmhcalnrYZr87bB8f==================Welcome to Neodyinamite Plays! There are a few options the game offers to help with this task: naming every route, combining routes into groups, using search function to find a specific route, jumping to a route view from a ship's or statistics menus. Goods are managed on trade routes via ships' cargo slots. Then select trade route. 3. To do so: From Italy. 5. You need a good number of influence points. Remember that any goods you buy or sell to traders will be removed from their global storage and wont be available for active trading. Now, you need to select a free ship for the trade. Transfer capacity: 30.8t/min | with Elite Magnate fixed it will be ~35.3t/minInfluence efficiency: 3.42t/min/1 influence | with Elite Magnate fixed it will be ~3.92, Time: 05:34/300Transfer capacity: 53t/minInfluence efficiency: 17.9t/min/1 influence, Time: 05:21/400tTransfer capacity: 74.7t/minInfluence efficiency: 7.47t/min/1 influence, Time: 04:30/250tTransfer capacity: 55.5t/minInfluence efficiency: 11.1t/min/1 influence, Time: 07:00mins/400tTransfer capacity: 57.1t/minInfluence efficiency: 6.34t/min/1 influence. But if you empty the island of soap, your factory will make new ones within seconds so your island will still be provided. Moreover, you can also transfer cargo between two ships which are very close to each other. All the ingredients are gathered for a memorable Anno experience. Picked up Anno 1800 after its free week on Epic and Uplay? 2. Click on the good from the list to select it for loading. 8 per minute on a 15 min trip would . Essentially, from your port, you can select any resource contained in it to be put on sale. Anno 1800 also has a system of passive trade. To see more variety in the ships your traders are offering, youll have to buy the ship theyre selling first. If you need 8 per minute you need more. This process takes time, based on the loading speed of the building and any items affecting the building and the ship, though the process always has to last at least 5 seconds (unless no goods get loaded or unloaded, then ships leave immediately). Here is another guide with some essential things all beginners need to know. The investment into ships usually pays off eventually. Using a clipper to transport from Arraceno two stacks of Schnapps (for 80 units) to Baltiway. [, View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}}/{{numnextitems_calculated}}. Keep in mind that the effect is different for different items. If no ships are assigned, the configuration will be introduced to all 8 slots. Groups of routes can be created within each section, there can be ungrouped routes too. To set up a patrol select ship/ships and then use the patrol button in the ship/fleet interface. Game Voyagers is a video game site dedicated to exploring our favorite games. The main advantage of such a system is that it may sometimes be easier to organise than the most direct point to point routes. Youll need a bigger ship, though. Sailing ships' speed indicates the lowest speed when sailing against the wind and the highest speed when sailing with the wind; when sailing at different angles to wind direction, its speed will be in between the lowest and highest value, according to the angle. Circle routes are very useful for transporting goods of low consumption rates across all islands within one region. Youll see a trade route icon in the bottom left. Ships on routes continuously transport goods until they get paused or unassigned from the route, or until the route is deleted, or the ship gets destroyed. At stations where discard cargo is active, the ships drop the cargo from those cargo slots which are used to load new goods at that station. During expeditions the crew can encounter various events, which might require certain skills to survive them successfully or to gain special rewards. Hybrids - they are affected by the wind slightly but they can equip items which affect specifically sailing ships or steamships. To transfer cargo move your ship close enough to a trading post or pier. For starters, you can establish charter routes. Lets say you somehow ended up with zero ships. At the bottom-middle of the transfer menu you can decide how many tons of goods you want to transfer: 1, 10 or everything (default setting, up to 50 tons at a time). With grouped behaviour ships travel together and faster ships slow down to match the speed of slower ships, while with individual behaviour every ship travels with its own speed, even if the ships within the fleet would have to split up. To do so: Select your trading post. Best trade capacity ship for long trade route is the Zephyr.The most influence efficient ship for that route is the Cargo Ship with The Pegasus trailing close behind. Your email address will not be published. Sir Archibald Blake and Eli Bleakworth are good starting points for beginner trading. When a ship is near your island's trading post or pier, goods and items can be loaded or unloaded from the ship. 3 Award Favorite Share The difference is that oil routes are used specifically to transport oil, it is the only good they can transport and the only one which can be selected in the menu. Alternatively, you can also transfer goods/items from the ship to the island's storage without opening the transfer menu. 5. Goods can be constantly produced in various buildings and consumed by factories or residences. Each column where goods can be selected to be loaded/unloaded represents one cargo slot. 7 3 Related Topics Anno 1800 City-building game Gaming All islands on the map are connected showing the shortest path which each ship tries to stick to. Not to mention that its an easy way to rack up points with pirates and AI opponents. For example, a Ship-of-the-line has more firepower than a battle cruiser, but a Battle Cruiser possesses a longer range and is more accurate. The number indicates number of tons in storage of the island, the arrow on the right indicates the trend whether the stock has been increasing, decreasing or has been roughly the same during the last several minutes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can change the order of islands in the route by clicking on arrows which appear when you hover over left part of the station's record in the trade route stations section of the menu. To illustrate this, let's consider an island with minimum stock set to 100, current stock is 80 and a ship equipped with 50 tons is approaching the island. Select how many tons of goods or copies of items you want to transfer and then click on the goods/items on the ship's side to move them to the storage of the island; or click on them on the island's side to move them on board of the ship. The direction is also indicated over the ocean right next to a ship when it is selected. Some resources can be produced only in particular regions while they might be required in other regions. Clicking on the load good button opens up a small menu where you can select which good should be loaded into a specific cargo slot at a specific island. The major disadvantage for airships is the long loading time. Select which goods should be loaded and unloaded at each station, and adjust the quantities. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The goods get loaded/unloaded as soon as the ship stops at the building, only after the loading time has passed, the ship leaves and starts moving towards its next destination. Lost your only ship to pesky pirates? Where I will post movies with hard walkthroughs with commentary, helpful lets' plays and more!I hope You enjoy! Then the ship travels to the first island again and starts going back and forth between the two islands, transporting assigned goods. It seems to be based mostly on the distance the ship has to travel or availability of the load/unload buildings. Travel times measured for a cargo ship going in one direction from the edge of one region to the edge of the other region: When hovering over a specific good in the trade routes menu, the region map indicates the stock and trend of the good on every island you own in the region. The first commercially successful steam-powered transport ship was the North River Steamboat, launched in 1807. Deleting a group does not delete its routes, only leaves them without any group. Discover new technologies, continents, and societies. How to fast travel in Red Dead Redemption 2 (Story/Online). For list of all items that can affect ships, see: List of Ship items. Only once the goods are fully loaded/unloaded, the ships leave the trading post or pier and travel to the next station. Still feeling overwhelmed every time you start a new game in Anno 1800? Setting trade routs guide! Setting trade routs guide! The only islands that can be involved are islands owned by the player which have an oil harbour constructed. Then there are groups of routes, with their routes either expanded or hidden, the groups and routes within each group are also listed in alphabetical order using their names. The region map allows to add islands to the route, while the left side of the menu allows to choose the type and set the amount of the good to transport. The trade network between your islands depends on where every branch of production is located and which islands produce or demand different goods. Does the CPU Actually Matter for 4k Gaming? Click on an unload good button within the column to automatically order the route to unload the same good as the previous load order within the same cargo slot. You can click on the ship on the map while holding Ctrl key in order to jump to its location in the world. If it belongs to you, you can also see its cargo and items. Hovering over one of the islands in the region map reveals more information about it its name, ownership and in this case also about its fertilities and raw materials. Steamships are not affected by wind, and the Flagship, being a hybrid, is less affected by wind than other sailing ships. Our mission is to give gamers the most helpful information possible, and to bring the fun back into gaming. When a ship is selected, left-click on its cargo slot while holding Ctrl in order to transfer all contents of the slot into the island's storage. A single island on its own cannot provide everything that your growing population needs. If you notice problems with the amounts of a specific good which is being transported via trade routes, you can quickly access the trade route's menu from the storage tab of statistics menu. Foreign islands will be off-limits. Leaves the enemy feeling utterly mortified! It allows to set passive trading options and minimum stock which can be very useful for trade routes. The Zephyr suffered in the short trade route due to its slow acceleration, it's the only ship that takes a couple of seconds to reach it's max speed. Next, select the goods you want to trade. In that same area there is also the delete button which you can use to remove a station from the trade route. Consequently, in most situations a battle cruiser will win a one-on-one sea battle against a ship-of-the-line due to its superior range. The escort continuously follows their target (even to other regions) and if escorting ships are capable of engaging in combat, they will attack the enemies in case of the escorted ship being under fire. In general, trade routes should be used whenever it is possible, while the use of charter routes should be limited. Click on the name of the island in order to move your ships to the trading post of the island. A circle route can efficiently replace several point to point routes thus also making it easier to manage the overall list of trade routes. While allowing interregional ships to pick up all extra stocks to be shipped overseas by roaming off all overproduction. You can jump to the location of a trade route's ship from the trade route menu. Colliers are ships dedicated to carrying coal. Both involved islands need to have the minimum stock set for both timber and schnapps, and both goods are loaded and unloaded at each station. A circle route which loads timber and schnapps on one island and then distributes them across three different islands, the unload amounts have been adjusted. All ships have different properties which determine the usefulness of each ship. You simply have to put your item on sale, and that should take care of things. Patrolling ships will travel from the first selected spot to the following spots in the same order as they got picked during creation of the route. Just some thoughts about our plays. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They are set separately for every single station on a route. Sailing ships have to consider wind and its direction. Some of them have to be adjusted a long time after they have been created, therefore it is important to easily find and access any route you have. For example if a schooner has 50 tons of wood in each of its cargo slots (100 tons of wood in total) and it is ordered to load 50 tons of grain into its first cargo slot at a station with discard cargo active, the 50 tons of wood from the first slot gets thrown overboard into the sea and grain gets loaded into this slot instead. Here is a list of items and the details of their effects. To issue an escort order, select at least one military ship and then right-click on the ship which needs to be escorted. The search filter for trade routes allows to limit the visible trade routes based on the entered text. This to guaranty interregional ships to be in constant motion without hindrance from local traffic. If necessary, switch between regions using the buttons at the top left part of the map. Charter route could transport up to 80 tons of goods but would cost 50 coins per minute and require 5 influence points. Really feels like there should be a better way to establish an equilibrium. Pressing that button opens the transfer menu. a foreign island), this will become a proper trade route. At first, you have the option of creating one contract at a time but you can increase that number as you build more export office modules. To assign a ship to the route, simply left-click on the record of the ship in this menu. All four created trade routes create a single hub and spoke system, each route is a simple point to point route, loading goods at one island, unloading at the other. Clicking on the routes button in the bottom left part of the screen, below the minimap. Pirates are a good source of special ships, but a trade agreement is necessary. Who can create the most prosperous island? When creating a hub in the each region, it is possible to consolidate production in that region, ship out to population islands in the region from the hub and shuttle out the overproduction of trade goods towards sister hubs in other regions for usage by industries or population islands. Much like you need trading routes for trading, you need export/import contracts for exchanging goods. 4. A group can also be created from the overview of all routes by clicking on the far right part of the group header and choosing create new group option. Both without items for earlier game and with optimal items later on. The circle includes the character's portrait and has a background of appropriate colour: players and opponents unique individual colour, neutral traders gray, pirates red. On that note, you can create more complex trade routes. Here is a solution to NPCs harrassing your trade ships in the early game where vendors don't yet sell white flags. Essentially, from your port, you can select any resource contained in it to be put on sale. One of the things which took me a while to figure out when I started was how to trade/move resources between islands. Click on that button to open a small pop-up menu containing all available skins and then click on the skin you want to use. When for some reason it is impossible or very difficult to construct your own ships, for example when an island is under heavy attack. The shape indicates if it is a sailing ship, steam ship, airship, while the colour determines to whom the ship belongs (players and opponents unique individual colour, neutral traders gray, pirates red). It is a good choice to split the in and outgoing volumes between balloons and ships, as mentioned above, Have the interregional routes ship in the Coffee with high volume balloons, which you can set on full unload on a dedicated advanced pier on the destination sister hub. If you notice any problems with a particular ship which is on one of the trade routes, you can easily jump to a specific trade route's menu from the ship's menu by clicking on the button with two curved arrows aligned in a circle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press the 'sell' icon (left pointing arrow) and set the 'minimum stock' you want to keep for the island. To fix this you can upgrade your port or build depots. Youll be asked if you want to sell your ship. If more slots have their goods assigned in the route menu, the game will display a warning about this, and the goods from the columns after the 4th one will never get loaded or unloaded on that route. In some situations such a system is much easier to manage than point to point routes. A pop-up menu will appear where you can select which region and island you want to move your ships to. All in all, trading in Anno 1800 is a piece of cake. After youve ironed out the details, press Accept, and youre done. To manage several ships at once left-click and drag over multiple ships to select them all at once, or left-click on the ships while holding Ctrl (either in the game world or in the ships menu at the bottom of the screen). Those options are: At the stations which use the options to wait to load or unload goods, the ships are occupying a trading post or a pier for the whole duration of their waiting time. The World-Class Reefer, which has introduced in Docklands, is a preferred choice when setting up a multi hub strategy between regions, due its high transversal speed of the ocean. Buying ships is not just about money. Ships in the fleet can travel with two different movement behaviours: individually or grouped. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Your ships can escort friendly ships by following them, and in case of using military ships they will also protect the escorted ship from enemies. You can do this in your docklands. Pro (for the sake of comparison we compare 3 Schooner with 1 Cargo Ship): Building time and Influence cost is the same however mats are way cheaper for Schooner. The route leads to the edge of the region via the shortest path possible. Your ship will keep moving your selected cargo along the chosen route as long as no player interferes. Transporting them between all those islands might require establishing a lot of trade routes. An extra good is picked at random depending on the item. Long trade route: New world to old world, full capacity, one pick up one drop (representing them endless coffee transfers) Good management of the list of routes can save a lot of time and effort required to update the broad transport network. Only items specifically designated for ships can be equipped in the sockets. There are multiple types of warships, each ship with different advantages and disadvantages, depending on the ship's parameters like range, damage, hitpoints, accuracy. Muser's heavy siege howitzer is designed for attacking the very latest ships and naval fortifications. Moreover, you can unlock certain requests and offers as you advance through the game. A bigger ship means more cargo. Click on islands on the region map on the right to select them and involve them in the trade route. Such a trick allows to maintain the stock around the level of the minimum stock setting while making sure that the ships still keep a portion of goods which can later be unloaded at the other stations of the route. When an island belongs to one of the players or characters, it is indicated by a circle on top of the island. Manage all your favorite fandoms in one place! To properly compare the charter routes and trade routes, however, it would be better to compare a charter route to a trade route which transports a single good, between only two islands, and uses a schooner. Get the latest news, development insights, and behind-the-scenes content on anno-union.com and help us shape the future of the franchise. We manually pack the ship in the goods we need, and send them to another island (which is effective only for one-time deliveries), or give the command to cyclically move the goods between the islands by using routes. If selecting only your islands, this will create an internal transport route (moving resources between these). It is therefore important to ensure that goods are constantly being moved from one island to another. The next step is to select the islands you want to visit. Neutral trader, Captain Tobias is the one who oversees these exchanges. This is caused by a trading post reaching max storage capacity. With this effect in place, you can get specific goods without opening your wallet. Before you do any kind of trading, you need to play the game to the point where you can interact with other islands. At the top of the menu you can switch between what kind of list of ships you want to choose from: available ships, all ships, idle ships, or ships in the current region. When a charter route is created, a hired ship appears beyond the region's borders but is visible on the minimap. When you hover over a specific route or a route is selected, the map also shows details about the route. As many have noticed a pier can service an air ship and a naval ship at the same time meaning that adding air ships won't require additional piers when expanding. Look at the times between deliveries and the amount being dropped off. Wanna know what happens today ? Not to mention that itll put your company in a better position and is essential for a flourishing economy. Additionally, each route requires 5 influence points, except for the first three charter routes, which are free of any influence cost. The minimum amount has to always be left in the island's storage and ships on routes cannot cause the stock to drop below the minimum. Hovering over the charter route which transports hops shows its path on the region map and which islands are involved in the route. However, if you select your island and another foreign trader, youll have a proper trade. It is useful in times of war, to adjust the paths of your trade routes to avoid sailing close to your enemies' ships or islands. Ships are one of the core elements of Anno 1800. In such a case a lot of effort might be needed to adjust the ships and amounts of goods transported on each route, unless it is possible to pair up all the islands according to their production and consumption rates. A group of us play various new games on TTS most Friday nights (we range from California to Kansas to Pennsylvania so we cross the country!). All ships with at least two cargo slots can build a Trading Post on an unsettled island if the ship has the required construction materials on board: 10 (or 10 ) and 8 , and if the player has enough Influence (required amount depends on the size of the island). First, select the trade route icon in the bottom left, under the mini-map, and press create route. Those orders are applied for all goods, so for example if a ship is supposed to load 50 tons of grain and 50 tons of wood, it will leave only once both goods are fully loaded. You can play the game without trade, but you might not want to do that. Wait for goods and wait to unload options make ships wait at trading posts and piers, which means that using those options require paying careful attention to how many ships can load/unload goods at the island at the same time. Moreover, some items are designed only for specific class of ships, like sailing ships or military ships, and they cannot be equipped in other types of ships. Then go to the ships menu and click on the coin symbol. To accomplish a hub setup that is accommodating this, consider full load settings on regional ships traveling the spokes with small agile ships on a high frequency to guaranty deliveries and a low time occupancy on piers. Harbor Activity Items is kinda pretty much a golden hour for players in the game. For example, islands A and B produce steel which is needed on islands C and D. In the hub and spoke system, steel would be transported first from islands A and B to a hub island H, and from the hub island to islands C and D. It could be organised in a form of four point to point routes: A->H, B->H, H->C, H->D. Most of the ships have at least one item socket, where specific items can be equipped in order to improve ship's properties or to grant it some special abilities. Multiple islands are eventually required to establish a thriving company. The Cargo Ship is also occasionally referred to as the Collier, both by the Anno team and by in-game voice lines or quest descriptions. It travels towards the first island of the route, loads ordered goods, travels to the second island, unloads goods. Escorting ships is a central part of one of the types of quests which require the player to escort a particular ship to a specific location or to the border of the region. Number and types of available ships depend on the. When a character has a ship available for sale, youll see it near the traders harbor with a coin symbol above it. Both without items for earlier game and with optimal items later on? It is important to consider the location of the island which you choose to act as the hub of your system, it needs to be in the centre in between of the destination and source island of your trade goods, to make the routes distances as efficient as possible. All you have to do is choose the specific cargo you want to move, the required quantity, as well as the pick-up harbor and the pick-off destination. Keep in mind that with charter routes, youll only be able to move goods between your islands. Each of those options is applied for all goods that are being handled on a station. Options which are available for a group allow to rename it, create a brand new group, or delete the existing group. Oil tankers can load/unload oil only at oil harbours, they cannot use any trading posts or piers. If you click on the button with the globe icon on the right side from the name of a region, the ships will move to the trading post of one of the islands in that region (usually the first settled island). A simple point to point route transporting timber and schnapps from one island to another. The trade routes does what you tell it to do yes, it does not account for other factors or local needs. Words you can use in the search filter include names of islands, goods, name of ships, types of ships. If several islands produce the same good and several other islands require it, it is hard to establish a proper point to point system and to ensure every island receives necessary amount of goods. 8.3K views 3 years ago Welcome to Let's Play Anno 1800 Gameplay! When the ship is selected, right-click on a target in order to perform one of the following actions: To deselect a ship left-click any empty spot in the game world or select a different ship/building. You can check out a characters trading post to see what goods and items they want. Patron Badge for 2008 through 2016, 2018 through 2023, View Previous Basic ships - they can be constructed in shipyards as soon as population requirement is met, Special ships - they can't be constructed without meeting additional requirements, like possessing a specific item or permit, or they have to be bought, Airships - they fly above the oceans and islands thus effectively covering shorter distance than the rest of the ships would on the same route, Typical ships - they sail on the water around islands, avoiding obstacles and other ships, Construction at shipyards - Ships can be constructed at, Trade - Many ships can be bought from neutral traders or pirates.

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