Are mil bases worth it? Different kinds of equipment require different resources to produce. That would be the best way to optimize your growth. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Should you build infrastructure first? military_production = 0.5: Flat. One of the most important aspects of this game is industry. So, should you build civilian factories in HOI4? Come and meet with our huge family! Scan this QR code to download the app now. For research just focus . The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. In the factory construction screen at the bottom you can see the conversion button. Land divisions and air wings are not produced as atomic units. Oil is important for making any form of vehicle run. The base cost is modified by several national spirits and political advisors. Questions, Paradox To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Thanks for the help everyone! I meant more on the lines of a console command, not an outdated mod. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ic. The total amount of resources can be increased by researching the excavation technologies. over time. Producing licensed equipment will not be quite as efficient as producing the player's own designs. It also gives a slight boost to construction speed. (Which means develop your already better developed areas.) Use the mod "Easy Buff." One of the cheats is to add buildings. Visit our. You must log in or register to reply here. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. This website uses cookies. Doesn't it seem a bit backwards though? keep ecnomy fast growth to boom. If you spot a mistake then you are welcome to fix it. Then I build military factories and trade resources if necessary. Valve Corporation. I'm trying to build some and also using focuses to add a few but is there any other way? It depends on the province really. So the civ factories are what builds other things like infrastrucure or air bases? Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. All trademarks are property of their respective owners in the US and other countries. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Scan this QR code to download the app now. I intend to use it for AI nations. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). This is your new production efficiency. Unlike resources, equipment can be stockpiled. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Thread starter Simon_9732495; Start date Dec 19, 2020; . Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. You take a factory making tractors and set it up to make tanks. I have looking for a console command to add factories but I couldnt find it. I do, however, know that it takes some time to do so. This would give you a new retention of 19%.). He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Privacy Policy. You might think you dont need too many civ factories. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . I hope you enjoy my content. I personally built civilian factories from start up until mid 1937. All rights reserved. If so how many of them? Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. In-Game Equivalent. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Executing this command will allow you to freely assign general traits to commanders, etc. That is a good point. I'm starting with Russia in 2000 who have very low number of civs. Running the same production line continuously gradually increases its efficiency. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. The new Production Efficiency can be calculated in three steps. Civilian factories are the backbone of all nations in Hearts of Iron IV. Building infrastructure before factories in HOI4 is a good idea. In usual production tab you can assign military factories to produce certain stuff. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Producing non-licensed equipment results in a 50%[26] penalty to production output. There are three types of factories: civilian, military, and dockyards. Aluminum is important for the construction of specialized vehicles and aircraft. Infrastructure also references Civilian Economy -25.00. Didn't see anything about this in the DD or forum, if it has been posted sorry. They are automatically assigned when free in top to bottom order. Please enter your username or email address to reset your password. They will take some time to build and require more free civilian factories to construct thigns faster. All trademarks are property of their respective owners in the US and other countries. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Chromium is a metal used for the construction of advanced engines. You must stay Democratic to get this achievement. Spam civilian factories then convert them to 301 military factories. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. instantconstruction. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. Really helpful! All in all, build civilian factories early to start snowball effect. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Second, add that product to the original efficiency retention (listed in red in the previous section). Johan (or daniel) actually showed it at some point in World War Wednesday aswell. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cookie Notice For a better experience, please enable JavaScript in your browser before proceeding. It depends on the province really. Generally not worth it. By continuing to use this website you are giving consent to cookies being used. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. They also provide a 10% build speed boost to all things in the province. I think the payoff for IC in HoI3 was 4 years? For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. The formula looks like this: (Refineries are unaffected by this. Per page: 15 30 50. Infrastructure is just a bonus at that point. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Its gone up due to trade but it goes up and down. 1 more reply. Privacy Policy. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. ). HOI4 should you build civilian factories? Fellow RPG lover here. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Just dont invest buildings on your far away colonial provinces. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This adds 5 forts to a specific province in State 209. on the left you should see a list of the contruction build queue. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Construct Infrastructure in resource-producing states. ws [amount] This command will add war support (max. This is you new efficiency retention. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. This command has the same function as the above command, it is an alias. i useually do infa in the midgame as well to boost resources and supply. This page was last edited on 14 April 2023, at 16:57. Because higher the infrastructure, the faster the construction ends. For more information, please see our Infrastructure is what lets you move supplies around, so having it is good. Cookie Notice #3. I have seen small countries with 1000 factories. I have done this testing previously and found the same result, but someone didn't believe me. These have a base output of 5 [1] industrial capacity. Open State menu, click on factory. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. and our forum:1567238. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, there are many other important buildings needed to be build. Most states have this bonus at game start. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Report Solution. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Add me on steam, stream the game and I can probably tell you what's wrong. Privacy Policy. I wouldnt build close to the dangerous borders too unless I am confident in my military power. I don't understand how those got in even as placeholder values. The only way this command can be executed (other than aliases). An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Level 5 infrastructure, if you can. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. TheFuego126 6 yr. ago Didn't work. Does it work for every nation, or just the player who typed it in? Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. general_production = 0.5: Flat. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Only the new factory has minimum efficiency. I only build Infra when I got nothing better to buildon OR I really want the resources boost. Archived post. JavaScript is disabled. All trademarks are property of their respective owners in the US and other countries. Change Trade Law to keep more domestic production. I only build 12 in total. Nations may pay for production licenses from nations that already have researched a technology. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). If you have few of them then progress will be extremely slow. Depends on the circumstances though. allowtraits. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. . Because infrastructure also increases resource gain on the province. So, I decided to make a video to prove my point and win an argu. Dont build anything in these provinces until you take the focus tree. Appreciate the screen shot LordofWar16. The stockpiles can be viewed under the Logistics Tab . Espaol - Latinoamrica (Spanish - Latin America). Production efficiency is tracked separately for each factory. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. This percentage depends on the trade law, with Closed Economy giving 100%. Discord Link. If by military bases you mean military factories, then yes. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. It's a mid to late game priorty for me. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. All trademarks are property of their respective owners in the US and other countries. To increase priority for construction, clik the arrow next to it to move it up in the queue.

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